I've improved the Main Scale a bit
Hey fellas!
Just a very minor update this time around. I revised the Main Scale! For posterity here is how it looked before:
- 1/10 - Critical Failure (no progress, significant setback)
- 2/10 - Poor Failure (no progress, minor consequence)
- 3/10 - Simple Failure (no progress)
- 4/10 - Setback Failure (no, but... with silver lining)
- 5/10 - Costly Success (yes, but... with clear drawback.)
- 6/10 - Weak Success (limited progress)
- 7/10 - Good Success (limited progress, building momentum)
- 8/10 - Clear Success (achieves goal)
- 9/10 - Smooth Success (achieves goal, effortless feel)
- 10/10 - Critical Success (achieves goal, extra benefit)
And here's the new one:
- 1/10 - Critical Failure (significant setback)
- 2/10 - Major Failure (clear consequence)
- 3/10 - Simple Failure (no progress)
- 4/10 - Poor Attempt (close, but falls short)
- 5/10 - Complication (a problem emerges)
- 6/10 - Minor Success (limited progress)
- 7/10 - Weak Success (achieves goal, barely)
- 8/10 - Clear Success (achieves goal)
- 9/10 - Strong Success (achieves goal cleanly)
- 10/10 - Critical Success (exceeds expectations)
The previous one had some minor issues that were starting to bother me, you see. Really, the main problem here is that - with less intelligent models especially - it wasn't direct enough. Take, for example, the results for a 4: I've noticed that by allowing the AI to add a "silver lining" to situations, it basically gave it enough of a wiggle room not to bring the user to what should be a clear-cut failure.
There was a similar issue with the 5, the mixed result: neither a failure nor a success. That's tricky! Having it as "Mixed result" or a "Costly success" was too vague of an instruction.
I've now opted to have it as a failure, but one that should, by forcing in an additional problem, give the user a chance to basically retry an action. It should also make the narrative a little more interesting.
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Ok, that's it! Sorry for the long text, bye bye, love ya muah~
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Get {char}, [ROLL] for [Outcome]
{char}, [ROLL] for [Outcome]
A simple system for guiding AI narratives with a dice.
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